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/* global cordova:true */
/*!
* Module dependencies.
*/
/**
* cordova.js for node.
*
* Think of this as cordova-node, which would be simliar to cordova-android
* or cordova-browser. The purpose of this module is to enable testing
* of a plugin's JavaScript interface.
*
* When this module is first required, it will insert a global cordova
* instance, which can hijack cordova-specific commands within the pluin's
* implementation.
*
* Remember to require this module before the plugin that you want to test.
*
* Example:
*
* var cordova = require('./helper/cordova'),
* myPlugin = require('../www/myPlugin');
*/
module.exports = global.cordova = cordova = {
/**
* cordova.require Mock.
*
* Hijacks all cordova.requires. By default, it returns an empty function.
* You can define your own implementation of each required module before
* or after it has been required.
*
* See `cordova.required` to learn how to add your own module implemtnation.
*/
require: function(moduleId) {
// define a default function if it doesn't exist
if (!cordova.required[moduleId]) {
cordova.required[moduleId] = function() {};
}
// create a new module mapping between the module Id and cordova.required.
return new ModuleMap(moduleId);
},
/**
* Cordova module implementations.
*
* A key-value hash, where the key is the module such as 'cordova/exec'
* and the value is the function or object returned.
*
* For example:
*
* var exec = require('cordova/exec');
*
* Will map to:
*
* cordova.required['cordova/exec'];
*/
required: {
// populated at runtime
}
};
/**
* Module Mapper.
*
* Returns a function that when executed will lookup the implementation
* in cordova.required[id].
*
* @param {String} moduleId is the module name/path, such as 'cordova/exec'
* @return {Function}.
*/
function ModuleMap(moduleId) {
return function() {
// lookup and execute the module's mock implementation, passing
// in any parameters that were provided.
return cordova.required[moduleId].apply(this, arguments);
};
}
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