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-rw-r--r--www/lib/angular-touch/.bower.json19
-rw-r--r--www/lib/angular-touch/README.md68
-rw-r--r--www/lib/angular-touch/angular-touch.js628
-rw-r--r--www/lib/angular-touch/angular-touch.min.js13
-rw-r--r--www/lib/angular-touch/angular-touch.min.js.map8
-rw-r--r--www/lib/angular-touch/bower.json9
-rw-r--r--www/lib/angular-touch/index.js2
-rw-r--r--www/lib/angular-touch/package.json26
8 files changed, 773 insertions, 0 deletions
diff --git a/www/lib/angular-touch/.bower.json b/www/lib/angular-touch/.bower.json
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+++ b/www/lib/angular-touch/.bower.json
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+{
+ "name": "angular-touch",
+ "version": "1.4.3",
+ "main": "./angular-touch.js",
+ "ignore": [],
+ "dependencies": {
+ "angular": "1.4.3"
+ },
+ "homepage": "https://github.com/angular/bower-angular-touch",
+ "_release": "1.4.3",
+ "_resolution": {
+ "type": "version",
+ "tag": "v1.4.3",
+ "commit": "01227e095f879a01d410ed2fff478fd26eb2cc17"
+ },
+ "_source": "git://github.com/angular/bower-angular-touch.git",
+ "_target": ">=1.2.10",
+ "_originalSource": "angular-touch"
+}
diff --git a/www/lib/angular-touch/README.md b/www/lib/angular-touch/README.md
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+++ b/www/lib/angular-touch/README.md
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+# packaged angular-touch
+
+This repo is for distribution on `npm` and `bower`. The source for this module is in the
+[main AngularJS repo](https://github.com/angular/angular.js/tree/master/src/ngTouch).
+Please file issues and pull requests against that repo.
+
+## Install
+
+You can install this package either with `npm` or with `bower`.
+
+### npm
+
+```shell
+npm install angular-touch
+```
+
+Then add `ngTouch` as a dependency for your app:
+
+```javascript
+angular.module('myApp', [require('angular-touch')]);
+```
+
+### bower
+
+```shell
+bower install angular-touch
+```
+
+Add a `<script>` to your `index.html`:
+
+```html
+<script src="/bower_components/angular-touch/angular-touch.js"></script>
+```
+
+Then add `ngTouch` as a dependency for your app:
+
+```javascript
+angular.module('myApp', ['ngTouch']);
+```
+
+## Documentation
+
+Documentation is available on the
+[AngularJS docs site](http://docs.angularjs.org/api/ngTouch).
+
+## License
+
+The MIT License
+
+Copyright (c) 2010-2015 Google, Inc. http://angularjs.org
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
diff --git a/www/lib/angular-touch/angular-touch.js b/www/lib/angular-touch/angular-touch.js
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--- /dev/null
+++ b/www/lib/angular-touch/angular-touch.js
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+/**
+ * @license AngularJS v1.4.3
+ * (c) 2010-2015 Google, Inc. http://angularjs.org
+ * License: MIT
+ */
+(function(window, angular, undefined) {'use strict';
+
+/**
+ * @ngdoc module
+ * @name ngTouch
+ * @description
+ *
+ * # ngTouch
+ *
+ * The `ngTouch` module provides touch events and other helpers for touch-enabled devices.
+ * The implementation is based on jQuery Mobile touch event handling
+ * ([jquerymobile.com](http://jquerymobile.com/)).
+ *
+ *
+ * See {@link ngTouch.$swipe `$swipe`} for usage.
+ *
+ * <div doc-module-components="ngTouch"></div>
+ *
+ */
+
+// define ngTouch module
+/* global -ngTouch */
+var ngTouch = angular.module('ngTouch', []);
+
+function nodeName_(element) {
+ return angular.lowercase(element.nodeName || (element[0] && element[0].nodeName));
+}
+
+/* global ngTouch: false */
+
+ /**
+ * @ngdoc service
+ * @name $swipe
+ *
+ * @description
+ * The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe
+ * behavior, to make implementing swipe-related directives more convenient.
+ *
+ * Requires the {@link ngTouch `ngTouch`} module to be installed.
+ *
+ * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`, and by
+ * `ngCarousel` in a separate component.
+ *
+ * # Usage
+ * The `$swipe` service is an object with a single method: `bind`. `bind` takes an element
+ * which is to be watched for swipes, and an object with four handler functions. See the
+ * documentation for `bind` below.
+ */
+
+ngTouch.factory('$swipe', [function() {
+ // The total distance in any direction before we make the call on swipe vs. scroll.
+ var MOVE_BUFFER_RADIUS = 10;
+
+ var POINTER_EVENTS = {
+ 'mouse': {
+ start: 'mousedown',
+ move: 'mousemove',
+ end: 'mouseup'
+ },
+ 'touch': {
+ start: 'touchstart',
+ move: 'touchmove',
+ end: 'touchend',
+ cancel: 'touchcancel'
+ }
+ };
+
+ function getCoordinates(event) {
+ var originalEvent = event.originalEvent || event;
+ var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
+ var e = (originalEvent.changedTouches && originalEvent.changedTouches[0]) || touches[0];
+
+ return {
+ x: e.clientX,
+ y: e.clientY
+ };
+ }
+
+ function getEvents(pointerTypes, eventType) {
+ var res = [];
+ angular.forEach(pointerTypes, function(pointerType) {
+ var eventName = POINTER_EVENTS[pointerType][eventType];
+ if (eventName) {
+ res.push(eventName);
+ }
+ });
+ return res.join(' ');
+ }
+
+ return {
+ /**
+ * @ngdoc method
+ * @name $swipe#bind
+ *
+ * @description
+ * The main method of `$swipe`. It takes an element to be watched for swipe motions, and an
+ * object containing event handlers.
+ * The pointer types that should be used can be specified via the optional
+ * third argument, which is an array of strings `'mouse'` and `'touch'`. By default,
+ * `$swipe` will listen for `mouse` and `touch` events.
+ *
+ * The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end`
+ * receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }` and the raw
+ * `event`. `cancel` receives the raw `event` as its single parameter.
+ *
+ * `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe` is
+ * watching for `touchmove` or `mousemove` events. These events are ignored until the total
+ * distance moved in either dimension exceeds a small threshold.
+ *
+ * Once this threshold is exceeded, either the horizontal or vertical delta is greater.
+ * - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow.
+ * - If the vertical distance is greater, this is a scroll, and we let the browser take over.
+ * A `cancel` event is sent.
+ *
+ * `move` is called on `mousemove` and `touchmove` after the above logic has determined that
+ * a swipe is in progress.
+ *
+ * `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`.
+ *
+ * `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling
+ * as described above.
+ *
+ */
+ bind: function(element, eventHandlers, pointerTypes) {
+ // Absolute total movement, used to control swipe vs. scroll.
+ var totalX, totalY;
+ // Coordinates of the start position.
+ var startCoords;
+ // Last event's position.
+ var lastPos;
+ // Whether a swipe is active.
+ var active = false;
+
+ pointerTypes = pointerTypes || ['mouse', 'touch'];
+ element.on(getEvents(pointerTypes, 'start'), function(event) {
+ startCoords = getCoordinates(event);
+ active = true;
+ totalX = 0;
+ totalY = 0;
+ lastPos = startCoords;
+ eventHandlers['start'] && eventHandlers['start'](startCoords, event);
+ });
+ var events = getEvents(pointerTypes, 'cancel');
+ if (events) {
+ element.on(events, function(event) {
+ active = false;
+ eventHandlers['cancel'] && eventHandlers['cancel'](event);
+ });
+ }
+
+ element.on(getEvents(pointerTypes, 'move'), function(event) {
+ if (!active) return;
+
+ // Android will send a touchcancel if it thinks we're starting to scroll.
+ // So when the total distance (+ or - or both) exceeds 10px in either direction,
+ // we either:
+ // - On totalX > totalY, we send preventDefault() and treat this as a swipe.
+ // - On totalY > totalX, we let the browser handle it as a scroll.
+
+ if (!startCoords) return;
+ var coords = getCoordinates(event);
+
+ totalX += Math.abs(coords.x - lastPos.x);
+ totalY += Math.abs(coords.y - lastPos.y);
+
+ lastPos = coords;
+
+ if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
+ return;
+ }
+
+ // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
+ if (totalY > totalX) {
+ // Allow native scrolling to take over.
+ active = false;
+ eventHandlers['cancel'] && eventHandlers['cancel'](event);
+ return;
+ } else {
+ // Prevent the browser from scrolling.
+ event.preventDefault();
+ eventHandlers['move'] && eventHandlers['move'](coords, event);
+ }
+ });
+
+ element.on(getEvents(pointerTypes, 'end'), function(event) {
+ if (!active) return;
+ active = false;
+ eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event);
+ });
+ }
+ };
+}]);
+
+/* global ngTouch: false,
+ nodeName_: false
+*/
+
+/**
+ * @ngdoc directive
+ * @name ngClick
+ *
+ * @description
+ * A more powerful replacement for the default ngClick designed to be used on touchscreen
+ * devices. Most mobile browsers wait about 300ms after a tap-and-release before sending
+ * the click event. This version handles them immediately, and then prevents the
+ * following click event from propagating.
+ *
+ * Requires the {@link ngTouch `ngTouch`} module to be installed.
+ *
+ * This directive can fall back to using an ordinary click event, and so works on desktop
+ * browsers as well as mobile.
+ *
+ * This directive also sets the CSS class `ng-click-active` while the element is being held
+ * down (by a mouse click or touch) so you can restyle the depressed element if you wish.
+ *
+ * @element ANY
+ * @param {expression} ngClick {@link guide/expression Expression} to evaluate
+ * upon tap. (Event object is available as `$event`)
+ *
+ * @example
+ <example module="ngClickExample" deps="angular-touch.js">
+ <file name="index.html">
+ <button ng-click="count = count + 1" ng-init="count=0">
+ Increment
+ </button>
+ count: {{ count }}
+ </file>
+ <file name="script.js">
+ angular.module('ngClickExample', ['ngTouch']);
+ </file>
+ </example>
+ */
+
+ngTouch.config(['$provide', function($provide) {
+ $provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
+ // drop the default ngClick directive
+ $delegate.shift();
+ return $delegate;
+ }]);
+}]);
+
+ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
+ function($parse, $timeout, $rootElement) {
+ var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
+ var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
+ var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click
+ var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks.
+
+ var ACTIVE_CLASS_NAME = 'ng-click-active';
+ var lastPreventedTime;
+ var touchCoordinates;
+ var lastLabelClickCoordinates;
+
+
+ // TAP EVENTS AND GHOST CLICKS
+ //
+ // Why tap events?
+ // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're
+ // double-tapping, and then fire a click event.
+ //
+ // This delay sucks and makes mobile apps feel unresponsive.
+ // So we detect touchstart, touchcancel and touchend ourselves and determine when
+ // the user has tapped on something.
+ //
+ // What happens when the browser then generates a click event?
+ // The browser, of course, also detects the tap and fires a click after a delay. This results in
+ // tapping/clicking twice. We do "clickbusting" to prevent it.
+ //
+ // How does it work?
+ // We attach global touchstart and click handlers, that run during the capture (early) phase.
+ // So the sequence for a tap is:
+ // - global touchstart: Sets an "allowable region" at the point touched.
+ // - element's touchstart: Starts a touch
+ // (- touchcancel ends the touch, no click follows)
+ // - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold
+ // too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
+ // - preventGhostClick() removes the allowable region the global touchstart created.
+ // - The browser generates a click event.
+ // - The global click handler catches the click, and checks whether it was in an allowable region.
+ // - If preventGhostClick was called, the region will have been removed, the click is busted.
+ // - If the region is still there, the click proceeds normally. Therefore clicks on links and
+ // other elements without ngTap on them work normally.
+ //
+ // This is an ugly, terrible hack!
+ // Yeah, tell me about it. The alternatives are using the slow click events, or making our users
+ // deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular
+ // encapsulates this ugly logic away from the user.
+ //
+ // Why not just put click handlers on the element?
+ // We do that too, just to be sure. If the tap event caused the DOM to change,
+ // it is possible another element is now in that position. To take account for these possibly
+ // distinct elements, the handlers are global and care only about coordinates.
+
+ // Checks if the coordinates are close enough to be within the region.
+ function hit(x1, y1, x2, y2) {
+ return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD;
+ }
+
+ // Checks a list of allowable regions against a click location.
+ // Returns true if the click should be allowed.
+ // Splices out the allowable region from the list after it has been used.
+ function checkAllowableRegions(touchCoordinates, x, y) {
+ for (var i = 0; i < touchCoordinates.length; i += 2) {
+ if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) {
+ touchCoordinates.splice(i, i + 2);
+ return true; // allowable region
+ }
+ }
+ return false; // No allowable region; bust it.
+ }
+
+ // Global click handler that prevents the click if it's in a bustable zone and preventGhostClick
+ // was called recently.
+ function onClick(event) {
+ if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
+ return; // Too old.
+ }
+
+ var touches = event.touches && event.touches.length ? event.touches : [event];
+ var x = touches[0].clientX;
+ var y = touches[0].clientY;
+ // Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label
+ // and on the input element). Depending on the exact browser, this second click we don't want
+ // to bust has either (0,0), negative coordinates, or coordinates equal to triggering label
+ // click event
+ if (x < 1 && y < 1) {
+ return; // offscreen
+ }
+ if (lastLabelClickCoordinates &&
+ lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y) {
+ return; // input click triggered by label click
+ }
+ // reset label click coordinates on first subsequent click
+ if (lastLabelClickCoordinates) {
+ lastLabelClickCoordinates = null;
+ }
+ // remember label click coordinates to prevent click busting of trigger click event on input
+ if (nodeName_(event.target) === 'label') {
+ lastLabelClickCoordinates = [x, y];
+ }
+
+ // Look for an allowable region containing this click.
+ // If we find one, that means it was created by touchstart and not removed by
+ // preventGhostClick, so we don't bust it.
+ if (checkAllowableRegions(touchCoordinates, x, y)) {
+ return;
+ }
+
+ // If we didn't find an allowable region, bust the click.
+ event.stopPropagation();
+ event.preventDefault();
+
+ // Blur focused form elements
+ event.target && event.target.blur && event.target.blur();
+ }
+
+
+ // Global touchstart handler that creates an allowable region for a click event.
+ // This allowable region can be removed by preventGhostClick if we want to bust it.
+ function onTouchStart(event) {
+ var touches = event.touches && event.touches.length ? event.touches : [event];
+ var x = touches[0].clientX;
+ var y = touches[0].clientY;
+ touchCoordinates.push(x, y);
+
+ $timeout(function() {
+ // Remove the allowable region.
+ for (var i = 0; i < touchCoordinates.length; i += 2) {
+ if (touchCoordinates[i] == x && touchCoordinates[i + 1] == y) {
+ touchCoordinates.splice(i, i + 2);
+ return;
+ }
+ }
+ }, PREVENT_DURATION, false);
+ }
+
+ // On the first call, attaches some event handlers. Then whenever it gets called, it creates a
+ // zone around the touchstart where clicks will get busted.
+ function preventGhostClick(x, y) {
+ if (!touchCoordinates) {
+ $rootElement[0].addEventListener('click', onClick, true);
+ $rootElement[0].addEventListener('touchstart', onTouchStart, true);
+ touchCoordinates = [];
+ }
+
+ lastPreventedTime = Date.now();
+
+ checkAllowableRegions(touchCoordinates, x, y);
+ }
+
+ // Actual linking function.
+ return function(scope, element, attr) {
+ var clickHandler = $parse(attr.ngClick),
+ tapping = false,
+ tapElement, // Used to blur the element after a tap.
+ startTime, // Used to check if the tap was held too long.
+ touchStartX,
+ touchStartY;
+
+ function resetState() {
+ tapping = false;
+ element.removeClass(ACTIVE_CLASS_NAME);
+ }
+
+ element.on('touchstart', function(event) {
+ tapping = true;
+ tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
+ // Hack for Safari, which can target text nodes instead of containers.
+ if (tapElement.nodeType == 3) {
+ tapElement = tapElement.parentNode;
+ }
+
+ element.addClass(ACTIVE_CLASS_NAME);
+
+ startTime = Date.now();
+
+ // Use jQuery originalEvent
+ var originalEvent = event.originalEvent || event;
+ var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
+ var e = touches[0];
+ touchStartX = e.clientX;
+ touchStartY = e.clientY;
+ });
+
+ element.on('touchcancel', function(event) {
+ resetState();
+ });
+
+ element.on('touchend', function(event) {
+ var diff = Date.now() - startTime;
+
+ // Use jQuery originalEvent
+ var originalEvent = event.originalEvent || event;
+ var touches = (originalEvent.changedTouches && originalEvent.changedTouches.length) ?
+ originalEvent.changedTouches :
+ ((originalEvent.touches && originalEvent.touches.length) ? originalEvent.touches : [originalEvent]);
+ var e = touches[0];
+ var x = e.clientX;
+ var y = e.clientY;
+ var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2));
+
+ if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) {
+ // Call preventGhostClick so the clickbuster will catch the corresponding click.
+ preventGhostClick(x, y);
+
+ // Blur the focused element (the button, probably) before firing the callback.
+ // This doesn't work perfectly on Android Chrome, but seems to work elsewhere.
+ // I couldn't get anything to work reliably on Android Chrome.
+ if (tapElement) {
+ tapElement.blur();
+ }
+
+ if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
+ element.triggerHandler('click', [event]);
+ }
+ }
+
+ resetState();
+ });
+
+ // Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click
+ // something else nearby.
+ element.onclick = function(event) { };
+
+ // Actual click handler.
+ // There are three different kinds of clicks, only two of which reach this point.
+ // - On desktop browsers without touch events, their clicks will always come here.
+ // - On mobile browsers, the simulated "fast" click will call this.
+ // - But the browser's follow-up slow click will be "busted" before it reaches this handler.
+ // Therefore it's safe to use this directive on both mobile and desktop.
+ element.on('click', function(event, touchend) {
+ scope.$apply(function() {
+ clickHandler(scope, {$event: (touchend || event)});
+ });
+ });
+
+ element.on('mousedown', function(event) {
+ element.addClass(ACTIVE_CLASS_NAME);
+ });
+
+ element.on('mousemove mouseup', function(event) {
+ element.removeClass(ACTIVE_CLASS_NAME);
+ });
+
+ };
+}]);
+
+/* global ngTouch: false */
+
+/**
+ * @ngdoc directive
+ * @name ngSwipeLeft
+ *
+ * @description
+ * Specify custom behavior when an element is swiped to the left on a touchscreen device.
+ * A leftward swipe is a quick, right-to-left slide of the finger.
+ * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag
+ * too.
+ *
+ * To disable the mouse click and drag functionality, add `ng-swipe-disable-mouse` to
+ * the `ng-swipe-left` or `ng-swipe-right` DOM Element.
+ *
+ * Requires the {@link ngTouch `ngTouch`} module to be installed.
+ *
+ * @element ANY
+ * @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate
+ * upon left swipe. (Event object is available as `$event`)
+ *
+ * @example
+ <example module="ngSwipeLeftExample" deps="angular-touch.js">
+ <file name="index.html">
+ <div ng-show="!showActions" ng-swipe-left="showActions = true">
+ Some list content, like an email in the inbox
+ </div>
+ <div ng-show="showActions" ng-swipe-right="showActions = false">
+ <button ng-click="reply()">Reply</button>
+ <button ng-click="delete()">Delete</button>
+ </div>
+ </file>
+ <file name="script.js">
+ angular.module('ngSwipeLeftExample', ['ngTouch']);
+ </file>
+ </example>
+ */
+
+/**
+ * @ngdoc directive
+ * @name ngSwipeRight
+ *
+ * @description
+ * Specify custom behavior when an element is swiped to the right on a touchscreen device.
+ * A rightward swipe is a quick, left-to-right slide of the finger.
+ * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag
+ * too.
+ *
+ * Requires the {@link ngTouch `ngTouch`} module to be installed.
+ *
+ * @element ANY
+ * @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate
+ * upon right swipe. (Event object is available as `$event`)
+ *
+ * @example
+ <example module="ngSwipeRightExample" deps="angular-touch.js">
+ <file name="index.html">
+ <div ng-show="!showActions" ng-swipe-left="showActions = true">
+ Some list content, like an email in the inbox
+ </div>
+ <div ng-show="showActions" ng-swipe-right="showActions = false">
+ <button ng-click="reply()">Reply</button>
+ <button ng-click="delete()">Delete</button>
+ </div>
+ </file>
+ <file name="script.js">
+ angular.module('ngSwipeRightExample', ['ngTouch']);
+ </file>
+ </example>
+ */
+
+function makeSwipeDirective(directiveName, direction, eventName) {
+ ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) {
+ // The maximum vertical delta for a swipe should be less than 75px.
+ var MAX_VERTICAL_DISTANCE = 75;
+ // Vertical distance should not be more than a fraction of the horizontal distance.
+ var MAX_VERTICAL_RATIO = 0.3;
+ // At least a 30px lateral motion is necessary for a swipe.
+ var MIN_HORIZONTAL_DISTANCE = 30;
+
+ return function(scope, element, attr) {
+ var swipeHandler = $parse(attr[directiveName]);
+
+ var startCoords, valid;
+
+ function validSwipe(coords) {
+ // Check that it's within the coordinates.
+ // Absolute vertical distance must be within tolerances.
+ // Horizontal distance, we take the current X - the starting X.
+ // This is negative for leftward swipes and positive for rightward swipes.
+ // After multiplying by the direction (-1 for left, +1 for right), legal swipes
+ // (ie. same direction as the directive wants) will have a positive delta and
+ // illegal ones a negative delta.
+ // Therefore this delta must be positive, and larger than the minimum.
+ if (!startCoords) return false;
+ var deltaY = Math.abs(coords.y - startCoords.y);
+ var deltaX = (coords.x - startCoords.x) * direction;
+ return valid && // Short circuit for already-invalidated swipes.
+ deltaY < MAX_VERTICAL_DISTANCE &&
+ deltaX > 0 &&
+ deltaX > MIN_HORIZONTAL_DISTANCE &&
+ deltaY / deltaX < MAX_VERTICAL_RATIO;
+ }
+
+ var pointerTypes = ['touch'];
+ if (!angular.isDefined(attr['ngSwipeDisableMouse'])) {
+ pointerTypes.push('mouse');
+ }
+ $swipe.bind(element, {
+ 'start': function(coords, event) {
+ startCoords = coords;
+ valid = true;
+ },
+ 'cancel': function(event) {
+ valid = false;
+ },
+ 'end': function(coords, event) {
+ if (validSwipe(coords)) {
+ scope.$apply(function() {
+ element.triggerHandler(eventName);
+ swipeHandler(scope, {$event: event});
+ });
+ }
+ }
+ }, pointerTypes);
+ };
+ }]);
+}
+
+// Left is negative X-coordinate, right is positive.
+makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft');
+makeSwipeDirective('ngSwipeRight', 1, 'swiperight');
+
+
+
+})(window, window.angular);
diff --git a/www/lib/angular-touch/angular-touch.min.js b/www/lib/angular-touch/angular-touch.min.js
new file mode 100644
index 00000000..663f3e65
--- /dev/null
+++ b/www/lib/angular-touch/angular-touch.min.js
@@ -0,0 +1,13 @@
+/*
+ AngularJS v1.4.3
+ (c) 2010-2015 Google, Inc. http://angularjs.org
+ License: MIT
+*/
+(function(x,s,y){'use strict';function t(f,k,p){n.directive(f,["$parse","$swipe",function(c,e){return function(l,m,g){function h(a){if(!b)return!1;var d=Math.abs(a.y-b.y);a=(a.x-b.x)*k;return r&&75>d&&0<a&&30<a&&.3>d/a}var d=c(g[f]),b,r,a=["touch"];s.isDefined(g.ngSwipeDisableMouse)||a.push("mouse");e.bind(m,{start:function(a,d){b=a;r=!0},cancel:function(a){r=!1},end:function(a,b){h(a)&&l.$apply(function(){m.triggerHandler(p);d(l,{$event:b})})}},a)}}])}var n=s.module("ngTouch",[]);n.factory("$swipe",
+[function(){function f(c){c=c.originalEvent||c;var e=c.touches&&c.touches.length?c.touches:[c];c=c.changedTouches&&c.changedTouches[0]||e[0];return{x:c.clientX,y:c.clientY}}function k(c,e){var l=[];s.forEach(c,function(c){(c=p[c][e])&&l.push(c)});return l.join(" ")}var p={mouse:{start:"mousedown",move:"mousemove",end:"mouseup"},touch:{start:"touchstart",move:"touchmove",end:"touchend",cancel:"touchcancel"}};return{bind:function(c,e,l){var m,g,h,d,b=!1;l=l||["mouse","touch"];c.on(k(l,"start"),function(a){h=
+f(a);b=!0;g=m=0;d=h;e.start&&e.start(h,a)});var r=k(l,"cancel");if(r)c.on(r,function(a){b=!1;e.cancel&&e.cancel(a)});c.on(k(l,"move"),function(a){if(b&&h){var c=f(a);m+=Math.abs(c.x-d.x);g+=Math.abs(c.y-d.y);d=c;10>m&&10>g||(g>m?(b=!1,e.cancel&&e.cancel(a)):(a.preventDefault(),e.move&&e.move(c,a)))}});c.on(k(l,"end"),function(a){b&&(b=!1,e.end&&e.end(f(a),a))})}}}]);n.config(["$provide",function(f){f.decorator("ngClickDirective",["$delegate",function(k){k.shift();return k}])}]);n.directive("ngClick",
+["$parse","$timeout","$rootElement",function(f,k,p){function c(d,b,c){for(var a=0;a<d.length;a+=2){var e=d[a+1],g=c;if(25>Math.abs(d[a]-b)&&25>Math.abs(e-g))return d.splice(a,a+2),!0}return!1}function e(d){if(!(2500<Date.now()-m)){var b=d.touches&&d.touches.length?d.touches:[d],e=b[0].clientX,b=b[0].clientY;if(!(1>e&&1>b||h&&h[0]===e&&h[1]===b)){h&&(h=null);var a=d.target;"label"===s.lowercase(a.nodeName||a[0]&&a[0].nodeName)&&(h=[e,b]);c(g,e,b)||(d.stopPropagation(),d.preventDefault(),d.target&&
+d.target.blur&&d.target.blur())}}}function l(d){d=d.touches&&d.touches.length?d.touches:[d];var b=d[0].clientX,c=d[0].clientY;g.push(b,c);k(function(){for(var a=0;a<g.length;a+=2)if(g[a]==b&&g[a+1]==c){g.splice(a,a+2);break}},2500,!1)}var m,g,h;return function(d,b,h){var a=f(h.ngClick),k=!1,q,n,t,v;b.on("touchstart",function(a){k=!0;q=a.target?a.target:a.srcElement;3==q.nodeType&&(q=q.parentNode);b.addClass("ng-click-active");n=Date.now();a=a.originalEvent||a;a=(a.touches&&a.touches.length?a.touches:
+[a])[0];t=a.clientX;v=a.clientY});b.on("touchcancel",function(a){k=!1;b.removeClass("ng-click-active")});b.on("touchend",function(a){var d=Date.now()-n,f=a.originalEvent||a,u=(f.changedTouches&&f.changedTouches.length?f.changedTouches:f.touches&&f.touches.length?f.touches:[f])[0],f=u.clientX,u=u.clientY,w=Math.sqrt(Math.pow(f-t,2)+Math.pow(u-v,2));k&&750>d&&12>w&&(g||(p[0].addEventListener("click",e,!0),p[0].addEventListener("touchstart",l,!0),g=[]),m=Date.now(),c(g,f,u),q&&q.blur(),s.isDefined(h.disabled)&&
+!1!==h.disabled||b.triggerHandler("click",[a]));k=!1;b.removeClass("ng-click-active")});b.onclick=function(a){};b.on("click",function(b,c){d.$apply(function(){a(d,{$event:c||b})})});b.on("mousedown",function(a){b.addClass("ng-click-active")});b.on("mousemove mouseup",function(a){b.removeClass("ng-click-active")})}}]);t("ngSwipeLeft",-1,"swipeleft");t("ngSwipeRight",1,"swiperight")})(window,window.angular);
+//# sourceMappingURL=angular-touch.min.js.map
diff --git a/www/lib/angular-touch/angular-touch.min.js.map b/www/lib/angular-touch/angular-touch.min.js.map
new file mode 100644
index 00000000..029bd32c
--- /dev/null
+++ b/www/lib/angular-touch/angular-touch.min.js.map
@@ -0,0 +1,8 @@
+{
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+"sources":["angular-touch.js"],
+"names":["window","angular","undefined","makeSwipeDirective","directiveName","direction","eventName","ngTouch","directive","$parse","$swipe","scope","element","attr","validSwipe","coords","startCoords","deltaY","Math","abs","y","deltaX","x","valid","MAX_VERTICAL_DISTANCE","MIN_HORIZONTAL_DISTANCE","MAX_VERTICAL_RATIO","swipeHandler","pointerTypes","isDefined","push","bind","start","event","cancel","end","$apply","triggerHandler","$event","module","factory","getCoordinates","originalEvent","touches","length","e","changedTouches","clientX","clientY","getEvents","eventType","res","forEach","pointerType","POINTER_EVENTS","join","move","eventHandlers","totalX","totalY","lastPos","active","on","events","MOVE_BUFFER_RADIUS","preventDefault","config","$provide","decorator","$delegate","shift","$timeout","$rootElement","checkAllowableRegions","touchCoordinates","i","CLICKBUSTER_THRESHOLD","x1","y1","y2","splice","onClick","PREVENT_DURATION","Date","now","lastPreventedTime","lastLabelClickCoordinates","target","lowercase","nodeName","stopPropagation","blur","onTouchStart","clickHandler","ngClick","tapping","tapElement","startTime","touchStartX","touchStartY","srcElement","nodeType","parentNode","addClass","ACTIVE_CLASS_NAME","removeClass","diff","dist","sqrt","pow","TAP_DURATION","MOVE_TOLERANCE","addEventListener","disabled","onclick","element.onclick","touchend"]
+}
diff --git a/www/lib/angular-touch/bower.json b/www/lib/angular-touch/bower.json
new file mode 100644
index 00000000..5a0e75ed
--- /dev/null
+++ b/www/lib/angular-touch/bower.json
@@ -0,0 +1,9 @@
+{
+ "name": "angular-touch",
+ "version": "1.4.3",
+ "main": "./angular-touch.js",
+ "ignore": [],
+ "dependencies": {
+ "angular": "1.4.3"
+ }
+}
diff --git a/www/lib/angular-touch/index.js b/www/lib/angular-touch/index.js
new file mode 100644
index 00000000..0478a404
--- /dev/null
+++ b/www/lib/angular-touch/index.js
@@ -0,0 +1,2 @@
+require('./angular-touch');
+module.exports = 'ngTouch';
diff --git a/www/lib/angular-touch/package.json b/www/lib/angular-touch/package.json
new file mode 100644
index 00000000..f7ca1dcc
--- /dev/null
+++ b/www/lib/angular-touch/package.json
@@ -0,0 +1,26 @@
+{
+ "name": "angular-touch",
+ "version": "1.4.3",
+ "description": "AngularJS module for touch events and helpers for touch-enabled devices",
+ "main": "index.js",
+ "scripts": {
+ "test": "echo \"Error: no test specified\" && exit 1"
+ },
+ "repository": {
+ "type": "git",
+ "url": "https://github.com/angular/angular.js.git"
+ },
+ "keywords": [
+ "angular",
+ "framework",
+ "browser",
+ "touch",
+ "client-side"
+ ],
+ "author": "Angular Core Team <angular-core+npm@google.com>",
+ "license": "MIT",
+ "bugs": {
+ "url": "https://github.com/angular/angular.js/issues"
+ },
+ "homepage": "http://angularjs.org"
+}