Building from Source ````````````````````` **NOTE** If you want to run it on your desktop, you can directly download desktop binaries `here `__ and if you want it for Android/iOS you can get from the play/appstore. This is only for those who *want* to run from source. Note: If you are building from source, you are mostly on your own. I have very limited time to debug environment differences/package differences between what I have and what you may have. I'm not a nodejs/grunt etc expert and stuff seems to change all the time. Version note: The code is compiled using the following versions of tools. **If you are using newer versions of ionic the code may not compile - I don't have the time to upgrade yet. Finally, if you choose to go the source route, I expect you to spend a lot of time yourself debugging first before you create an issue. Even if you do create an issue, I have very limited bandwidth to debug source compilation issues for you.** Thanks. Output of ``ionic info`` :: Ionic: Ionic CLI : 6.9.3 (/Users/pp/.nvm/versions/node/v12.17.0/lib/node_modules/@ionic/cli) Ionic Framework : unknown @ionic/v1-toolkit : 1.0.22 Cordova: Cordova CLI : 9.0.0 (cordova-lib@9.0.1) Cordova Platforms : android 8.1.0, ios 5.1.1 Cordova Plugins : cordova-plugin-ionic-keyboard 2.2.0, (and 29 other plugins) Utility: cordova-res : not installed native-run : not installed System: Android SDK Tools : 26.1.1 (/Users/pp/Library/Android/sdk) ios-deploy : 1.10.0 ios-sim : 8.0.2 NodeJS : v12.17.0 (/Users/pp/.nvm/versions/node/v12.17.0/bin/node) npm : 6.14.4 OS : macOS Catalina Xcode : Xcode 11.6 Build version 11E708 Install Dependencies - needed for all platforms ----------------------------------------------- Install NodeJS ~~~~~~~~~~~~~~ I use `nvm `__ to install NodeJS. It allows you to easily switch node versions. Follow their instructions and use the same node major version you see above (12.x). Note that it is entirely possible another version of node works. This is the only one I've tested with. I don't think minot version changes will cause issues (example, ``12.18`` etc.). Install cordova and ionic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .. code:: bash npm install -g cordova@9.0.0 @ionic/cli npm install @ionic/v1-toolkit --save-dev npm install -g cordova-res gem install cocoapods If you don't have ``gem`` that means you need to install ruby. Installing ruby installs gobs of nonsense. Too bad. (Note you may need to do ``sudo`` depending on how your system is set up. It's `better you don't `__, but if you must, well, you must) Download zmNinja ---------------- .. code:: bash git clone --depth 1 https://github.com/pliablepixels/zmNinja.git Add some more build deps: .. code:: bash npm install -g gulp npm install node-sass npm install async npm install jshint Prepare for a build ---------------------------- .. code:: bash cd zmNinja npm install ionic cordova platform add android (or ios) cordova prepare Making an iOS build ------------------- Note: You need to be doing this on a mac, with Xcode and the SDK installed. You also need to have your developer certificates/etc. (I am not going to detail this out - there are many internet resources on this) (Harder) If you need picture notification support in push ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As of Aug 2020, cordova-ios does not support multiple targets, nor does it support automatic building of notification extensions. So there is manual work to be done: - Open up ``platforms/ios/zmNinja.xcworkspace`` in XCode - Go to ``File->Workspace Settings`` and select ``Legacy Build System`` - Go to ``Target->zmNinja->Build Settings`` and set "Swift Language Version" to ``Swift 4`` - Go to ``File->New->Target->Notification Service Extension``, select Objective C - In the "Product Name" put in ``zmNinjaNotification`` (your BundleID should now read ``com.pliablepixels.zmninja-pro.zmNinjaNotification``) - Say "Yes" to "Activate zmNinjaNotification scheme?" popup - Now go to zmNinjaNotification target and make version and build same as zmNinja - Now in XCode Targets, select ``zmNinjaNotification``, and make sure you select a Team and make sure Deployment Target is 11 or above - Change Deployment target to 11 or above (same as zmNinja target) - ``cp etc/NotificationService.m platforms/ios/zmNinjaNotification/`` - Please make sure you select the right development teams for both zmNinja and zmNinjaNotification so the app can be signed Starting 1.5.0, zmNinja uses the `cordova-plugin-firebasex `__ library for push notifications. The older cordova-push-plugin is no longer supported by the author. If you are facing compilation issues that relate to this plugin, please make sure you read it's `install section `__, especially around outdated pods et. al. You can now do `build_ios.sh`. However, after you build, you will have to go back to XCode after the build to make the following changes: 1. Sync notification version with app version 2. Change notification bundle ID back to com.pliablepixels.zmninja-pro.zmNinjaNotification (cordova removes the last word) (Easier) If you don't need picture notification support in push ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are a few steps you need to take to get the iOS build working for the first time. If you don't do this, you may get a compilation error that says ``ld: library not found for -lGoogleToolboxForMac`` :: cd platforms/ios pod install This does not produce an iOS ready ipa. What you need to do then is to open ``platforms/ios/zmNinja.xcworkspace`` in Xcode, and run. To compile a debug build for iOS from command line, from zmNinja project root: First edit ``./build-auto.json`` and change the ``developmentTeam`` id to yours. Then: .. code:: bash ./build_ios.sh To compile using XCode, open ``platforms/ios/zmNinja.xcworkspace`` - You need to use "Legacy Build" system if you are on XCode 10+. You can change this in XCode ``File->Workspace Settings`` and then build usual. Also switch to the Capabilities tab and make sure "Remote Notifications" is on in Background Modes and in iCloud section, Key-Value storage is enabled. If you see a "Fix issue" there, clicking on that button resolves everything. Making an Android build ----------------------- Note that you need the `Android SDK `__ installed and configured properly for this to work. From the zmNinja project root: .. code:: bash ./build_android.sh --debug (or --release) If this complains of missing SDKs, you need to install the SDK version it requests This should produce an APK file. To install it on your phone over adb, you'd do something like .. code:: bash adb install -r debug_files/android-debug.apk #if you did --debug or, adb install -r release_files/zmNinja.apk #if you did --release Making a desktop build ---------------------- I use `electron `__ to build the desktop app. For versions 1.3.018 and beyond ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I've migrated to using `electron-builder `__ to automate the build process better. Make sure you have all the dependencies ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typically, just running :: npm install Should have installed everything. Validate by checking you have ``electron`` installed by invoking it on the command line You now have the following options: :: npm run dist-all # builds linux, mac and windows packages npm run dist-mac # only builds mac packages npm run dist-lin # only builds linux packages (32bit, 64bit, arm) npm run dist-win # only builds win packages (32bit, 64bit) Your packages will be created in the ``dist`` folder Troubleshooting --------------- Lots of things can go wrong. * Please make sure you don't post issues about why your own build is not working - please figure it out * Look carefully at error messages