From b28028ac4082842143b0f528d6bc539da6ccb419 Mon Sep 17 00:00:00 2001 From: Pliable Pixels Date: Thu, 21 Sep 2017 12:49:18 -0400 Subject: mega changes, including updates and X --- .../vis/examples/network/edgeStyles/smooth.html | 78 ++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 www/lib/vis/examples/network/edgeStyles/smooth.html (limited to 'www/lib/vis/examples/network/edgeStyles/smooth.html') diff --git a/www/lib/vis/examples/network/edgeStyles/smooth.html b/www/lib/vis/examples/network/edgeStyles/smooth.html new file mode 100644 index 00000000..2b222bdb --- /dev/null +++ b/www/lib/vis/examples/network/edgeStyles/smooth.html @@ -0,0 +1,78 @@ + + + + Network | Static smooth curves + + + + + + + + + + +

Smooth curves

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+ All the smooth curves in the examples so far have been using dynamic smooth curves. This means that each curve has a + support node which takes part in the physics simulation. For large networks or dense clusters, this may not be the ideal + solution. To solve this, static smooth curves have been added. The static smooth curves are based only on the positions of the connected + nodes. There are multiple ways to determine the way this curve is drawn. This example shows the effect of the different + types.

+ Drag the node around to see how the smooth curves are drawn for each setting. For animated system, we + recommend only the continuous mode. In the next example you can see the effect of these methods on a large network. Keep in mind + that the direction (the from and to) of the curve matters. +

+ When you select the dynamic type, you can see the interaction with the fixed node and the edge, any other type will not interact with other nodes. +

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