From 210e8feae2fb4842bfb2de38666e6c41671fef3c Mon Sep 17 00:00:00 2001 From: Pliable Pixels Date: Wed, 27 Sep 2017 12:42:48 -0400 Subject: removed lib --- .../vis/examples/network/edgeStyles/smooth.html | 78 ---------------------- 1 file changed, 78 deletions(-) delete mode 100644 www/lib/vis/examples/network/edgeStyles/smooth.html (limited to 'www/lib/vis/examples/network/edgeStyles/smooth.html') diff --git a/www/lib/vis/examples/network/edgeStyles/smooth.html b/www/lib/vis/examples/network/edgeStyles/smooth.html deleted file mode 100644 index 2b222bdb..00000000 --- a/www/lib/vis/examples/network/edgeStyles/smooth.html +++ /dev/null @@ -1,78 +0,0 @@ - - - - Network | Static smooth curves - - - - - - - - - - -

Smooth curves

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- All the smooth curves in the examples so far have been using dynamic smooth curves. This means that each curve has a - support node which takes part in the physics simulation. For large networks or dense clusters, this may not be the ideal - solution. To solve this, static smooth curves have been added. The static smooth curves are based only on the positions of the connected - nodes. There are multiple ways to determine the way this curve is drawn. This example shows the effect of the different - types.

- Drag the node around to see how the smooth curves are drawn for each setting. For animated system, we - recommend only the continuous mode. In the next example you can see the effect of these methods on a large network. Keep in mind - that the direction (the from and to) of the curve matters. -

- When you select the dynamic type, you can see the interaction with the fixed node and the edge, any other type will not interact with other nodes. -

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